Firstly, we’re changing the name of the Steam version from Uncraft Me Ultimate to Uncraft World ! This new name reflects our desire to make the PC version focus on creating a great sense of community around the game.
We’re happy to announce that in addition to the map editor that will have thorough sharing capabilities, the Steam version will also feature both competitive and cooperative multiplayer modes. We have cool new concepts to introduce for the multiplayer modes though for now I’ll keep it at that ;-D
The first look at the competitive mode will be live at Anime/Manga festival Otakuthon 2014 in Montreal on august 22, 23, 24 at the Palais des Congrès. We will have a small booth where you can come meet me and play a quick multiplayer demo against a friend. We will also sell prints of some goddesses, soundtrack cds and miscellaneous art books and cards from one of our collaborating artist : Shawli Chen (NSFW)
EDIT – Due to the question coming back often, here’s our current POSITION ON RELEASE DATE :
As far as release date, we’re considering 2 possibilities :
1 : Steam early access in late 2014
2 : Free multiplayer demo with 10+ levels but no map editor in late 2014 timed with a Kickstarter campaign and a real final release at or past mid 2015. The free PC multiplayer could possibly also be available on XBOX LIVE INDIE GAMES for 1$ (can’t do free on xbox).
Right now my favorite option would be the Kickstarter and late release, because I believe that to create a good multiplayer community we need a lot of content and tools right from the start so that the ball gets rolling quickly and never loses steam. I also think that Kickstarter would do really well for us because we can offer some compelling physical items (FantomenK soundtrack rocks and the prints we will have at Otakuthon look very good !)
I’m afraid that early access wouldn’t bring enough people / keep them interested long enough so that there’s enough of a critical mass of players for the multiplayer experience to really shine.
We got Greenlit today, so Uncraft Me Ultimate will be coming to PC !
Thanks for the votes, we love you all !
We’re proud to announce the release of Uncraft Me 2 for XBLIG, this Wednesday December 11th !
We’ve also prepared a PC Demo which you can download right now, containing the first 4 levels of Uncraft Me 2
Uncraft Me 2 Demo
You can also get Uncraft Me (first one) here :
Uncraft Me (Original game) Demo
Steam Greenlight status
See our greenlight page and Vote for us HERE !
Our Steam greenlight campaign is still in progress. So far, we have 4800 votes and are 59% of the way to the top 100 games on greenlight.
With the extra flow of votes we hope to get in reaction to Uncraft Me 2 on XBLIG, we hope that we’ll get greenlighted in the next few months, but we need you more than ever to make that happen !
PC Version status
We’re going to start work on the PC version of Uncraft Me in the next few weeks and hope to have a final version ready for late 2014.
For this version, we’ll have :
-20+ levels (including those from UCM1 and 2, plus a few exclusive ones)
-Some new enemies/challenges/powerups
-Very robust map editor. This is where 50+% of the development work will go forward. We really want to go above and beyond when it comes to making the most user friendly, powerful and efficient map editor possible. All creations will be easily shareable with any one who owns a PC copy of the game. Maps will also be reviewable to make sure anyone can easily access the best user creations and play them.
Vote for us here !
Uncraft ME ! is an action jetpack game where you must fly through a cubified world to save sexy goddesses so that they can restore the world and all of it’s inhabitants to it’s old form.
The game starts out quite easy, but gets really difficult in the later levels !
It is currently available on xbox live indie games for 1$ and in Steam greenlight process for it’s PC counterpart.
Download a PC demo of the first 4 levels here !
About greenlight :
We want to bring Uncraft Me ! to the PC, but not as a simple port ! If we are to succeed in our greenlight campaign, we’ll make the following additions to the games before releasing :
- Atleast 15 levels (9 on xbox)
- More enemies, powerups, obstacle types.
- Powerful level editor
- In game seamless access to user created content, sortable by most popular, best ranked, difficulty and release date
- Steam achievements
- And more !!!